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Cross Racing Championship
#1
à atenção do Rogerio off-road Matos:

http://www.crc-game.com/index.html

:racer::wacko::fixe:
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I know you believe you understand what you think I said, but I am not sure you realize that what you heard is not what I meant....Sleepy
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#2
Epah... eu joguei o demo a algum tempo e o jogo e bastante pesado... mas 1 cena k parece ser fx sao as pistas, parec ek ha pistas de montanha:fixe:... e para alem do rally cross k acho ser 1 desporto automovel mt curtido:bigsmile:

inteh[]
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#3
Tb joguei as demos (sao prai umas 2 ou 3) e tb achei mt pesado, acho as cores do jogo algo enjoativas tb, a conduçao e algo estranha, com pouco feling... o resto pareceu razoavel.
Ricardo Costa(RJC_pt)
Racing for Braga
My Cockpit...
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#4
Ainda não experimentei, mas vou faze-lo assim que puder :fixe:
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#5
:amuse: tá na hora então....

http://www.crc-game.com/ :laugh::racer: released!

• <span style="color:orange">Cross Racing Championship features on PC •


Utilizing the next generation of the Invictus Engine which incorporates its new real-time physics module, Cross Racing Championship (CRC) will allow the player to experience the thrills of high-speed on and off road racing across vast open terrains.

• The player can contest over 60 races across six distinct environments, ranging from icy mountainous regions and lush countryside to parched desert areas and beaches. CRC will appeal to Rally fans and road-racing fans with its crossover approach to vehicles and race circuits.

• CRC features multiplayer action and extensive set-up options which are an integral part of the game, along with realistic real-time damage and stunning graphical effects including High Dynamic Range imaging, bump mapping, dynamic environmental reflections and motion blur and dynamic and automatic image contrast balancing.

• The vehicles are fully user-customisable, both in their appearance and performance, using an intuitive and powerful interface. The game also features TV replay options and realistic sound effects.

• Technical Specifications:

AI:

• AI drivers have the ability to learn the various tracks to offer the player a realistic and continually challenging racing experience.
• AI drivers can react emotionally and can become angry or they can be affraid of the player and can be as unpredictable as human players.

3D Engine:

• Real time environment mapping
• High Dynamic Range imaging
• Bump mapping
• Specular highlights
• Flare and Glow effects
• Animated textures
• Pixel shader water reflection effects for lakes, rivers, ponds and Waterfalls
• Motion Blur
• Noise Effects
• Automatic Contrast Balancing

Physics:

• Incredibly accurate handling system
• Realtime damage system
• 100% simulation, no cheat forces.
• Dynamic modelling of tyres, surfaces and aero-dynamics

Gameplay:

• Multiple gameplay modes including various single player and multiplayer dedicated game modes.
• Non linear career mode
• Special “hot seat” and other multiplayer modes
• Fully player customisable cars including Race Number, decals, paint job and performance tuning.

Graphics:

• Highly detailed interiors, particle effects, detailed car components including articulated suspension systems and glowing disc brakes
• Detailed and living environments
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I know you believe you understand what you think I said, but I am not sure you realize that what you heard is not what I meant....Sleepy
.................................................................................................................
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#6
O jogo tem muito potencial mas é muito pesado!
Estou a guardá-lo para jogar qd fizer o meu próximo upgrade ao pc...
Por agora vou ficando pelo GTL...

Mas aconselho vivamente a fazerem um teste...n se devem arrepender...
Filipe Galego



[Image: assinaturaracingjf9.jpg]
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