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Tuturial para criar skins
#1
Dado que para correr no campeonato de GTR é preciso ter uma skin fui à procura de informação para ver por onde começar.
Claro está que no fórum Race Sim Central se encontra tudo, mas por vezes muito espalhado. Sendo assim fui guardando a informação em Word e achei por bem partilhar aqui a mesma uma vez que pode haver mais como que não sabem por onde começar...

Logicamente que não sei se a informação é 100% fiável e agradeço correcções pois estamos aqui para aprender...

Se por acaso a administração achar que não deve existir o tópico porque está em inglês e é proveniente de outro fórum... amigos na mesma... só quero ajudar... e se por acaso alguém tiver alguma coisa do género em PT eu agradecia que partilhassem...

Fiquem bem,



"Starting off
Start off with a car you would like to skin (real car).
Google your ass of and find as many pics as you can find on the web and save them to a Picture directory. You will use them as a reference for the skin.

Then start GTR up and go to the car section in GTR and look at all the different models of the car you are skinning, find the one you think looks the most like the car you are skinning model wise. ( look at exhaust etc..)
Remember car number and team.

Research
Then go into GTR/Gamedata/teams/GT or NGT then to team of your choice.

The folder will contain of these basic files

Example folder GTR\GameData\Teams\GT\Viper\Roos Optima Racing(1 car team; Viper)

011_cpit_ultra_tex.gtr (contains hi res cockpit texture no real need to edit so far)

011_tex.gtr (contains 4 files; body1, body2, body_lod, viper_windows,)* may vary per car

011_ultra_tex.gtr(3 textures, hi res body1, body2, and windows)

011_SIM_GT_VIPER.car (3 files SIM ARC PRO) ( car file has all data in about car nr etc, explained later)

011_SIM_GT_VIPERicon.tga (3 files SIM ARC PRO) (is icon that shows up in choose car menu)

011_SIM_GT_VIPERGraph.bmp (3 files SIM ARC PRO) (is power graph for car, shows in showroom)

011_SIM_GT_VIPERSpecs.bmp (3 files SIM ARC PRO) (are the specs for car; bhp, torque, shows in showroom)


Once you have understood the basic car in GTR and how it works you can start the skin.

Extract the textures in the XYZ_Ultra_tex.gtr file so you have a general idea of what works where on the skin since you know what the car in game looks like.


Templates
Now go to CD2 of GTR and look in the Extra folder, here are all car templates for GTR, if you can't find the template you are looking for there then go here:

http://www.gtr-game.com/forums/index.php?showtopic=696

The skinning

Now open the template of the car you have chosen in a paint tool of your choice.
I recommend using Jasc Paint Shop Pro, or Ad"obe Photoshop, since these can use layers and this is very important in the skinning process.

Open the Template.psd file. Locate the PAINT HERE layer and start painting.
Just a few pointers for starting. Build Extra layers like this:

• Color layer, main car color
• Second color layer if the car has any.
• Decals layer, with all the sponsors etc on it.

But feel free to do as you please its your skin after all.
I start with the dirt layer disabled and I enable it when car is really done.

Car Viewer
Get carviewer & carviewer x files from here:

http://www.gtr4u.de/jgs_db.php?actio...&katid=10&sid=

Extract the carviewer files to a directory with the cars name, then browse with the carviewer.exe to the model x file and load it.
It automatically loads the skin file onto the model.
Example Viper Model:

Viper.x is model file, open this with carviewer.exe
GENERICVIPER_BODY1.bmp is the body skin, save your skin to this name.
Remeber to also save your working template as a *.psd to keep the layers.
Now refresh texture in carviewer and you can see your skin on the model.


You can also use Deep Exploration

http://www.downseek.com/download/get...tion_12112.exe

It can also view X files. And it runs a lot smoother than car viewer, be sure to set it to OpenGL graphical mode for best performance.

Well that’s basically it for the skinning, just start skinning and view your skin in one of the applications either Carviewer of Deep Exploration to see what you are doing.

Getting the car to show in game
When you are ready to see the car in game, save the files to *.dds format
For this you need the dds plugin. Get it here:

http://developer.nvidia.com/object/n...ure_tools.html

Save to the format the carskin you are replacing is in.
You can view this with Geditor, so if the skin is in DXT3, save it to DXT3.
Make sure if the skin has alpha channels you save those, or you will loose transparenty. For save name use the name of the carskin you are replacing.
So in case of the Roos Viper use 011_VIPER_BODY1.DDS you don’t have to put this file in the *.gtr file yet the game will load it from outside it too.

Now start GTR and view your car in the showroom, the buttons etc are still of the Roos car but the carskin should show your skin.

The windows file
For windows it’s the same story, use windowtemplate for car, and be sure to save to *.dds in correct DXT format, or you will end up with non see through windows.
In case of Roos viper save it too 011_VIPER_WINDOWS.DDS.


Hope this helps you lot on the way to great skins.

Be sure to post here if you need help.

Logo's help
http://www.racingdecals.com/

http://www.logotypes.ru/default_e.asp

http://www.brandsoftheworld.com/

Tools
Geditor
DDS photoshop Plugin
Paint Shop Pro 9 DEMO
PhotoShop DEMO

Making a car standalone the basic guide

The car
Start with finding the car in game that has all the model features you desire.

Copy the entire directory of the car and past it in the car folder, for example I’m going to take the Roos viper again.
Then past the Roos team folder in the viper directory and rename it to your team neam. Lets say Oreca Team for now.

Then open the folder and you will see all the car files of just 1 car, if you have take a multi car team remove one of the cars so you have just 1 set of car files.

The car slot number
Now open a window with GTR\GameData\Teams showing do a CTRL+F search on a car number you would like to use, for instance 013, if it doesn’t find anything you can use it. The car slot has to be 100% free, so no NGT or GT car may occupy it.

Now we have the car number, your teams directory and do show details.
Now go down the list and rename all car files you can see to the new number.
In my case 011_… to 013_… , make sure you get all the filenames correct.

Then open the *.gtr files and extract them to 3 different folders.

Here the files are:
011_cpit_ultra_tex.gtr >>> extract to Cockpit directory

011_tex.gtr >>> extract to Low res directory

011_ultra_tex.gtr >>> exract to Hi res directory
Now go into each sepparte folder and rename the files also from the old car slot number to the new one.

Once this is done, open each of the *.gtr files and import the files back in, make sure to remove the old car number files that are in there. Then save the *.gtr files.

The *.car files
Now go to the *.car files and look for the bold lines, these have to change.
// Car No. 011, Roos Optima Racing, Arcade

HDVehicle=Arcade_Viper.hdc
Graphics=VIPER.cas
GenString=331101221
Sounds=VIPERSOUNDS.aud
HeadPhysics=headphysics.hed
Eyepoint=(0.400, 0.560, 0.120)
CameraTarget=(0.000, 0.580, 0.000)
MaxSeatRear=0.30
MaxSeatFront=-0.06
MaxSeatUp=0.035
MaxSeatDown=-0.08
FrontWheelsInCockpit=0

Number=011
Team="Roos Optima Racing"
PitGroup="Roos_Wieth"
Driver="Henrik Roos"
Driver1="Henrik Roos"
Driver2="Magnus Wallinder"Description="Chrysler Viper GTS-R"
Engine="Viper V10"
Manufacturer="Viper"
classes="ARC_GT, ARC_AM, ARC_VIP, Barcelona, Magny-Cours, Enna, Brno, Donington, Spa, Anderstorp, Oschersleben, Estoril, Monza"
ComparativeTime=90
At least make sure the car number is the number of your new car.

The ingame car icons
Now for the Icon files, its a *.tga file, open the existing file in a PaintShop kinda tool.
Also open the ICON_CAR_DRIVER_Template.psd its available at the Simbin forums in the MENU_ICONS_Templates archive.

Take a good picture of the car you have skinned and put it in the bottom layer, resize it so you can get a clear view of it. (we are working in the psd template now)
Then have a browse through the GTR files to compose your car number.
When all that is done and the car number is showing in its appropriate layer, fiddle around with the interlace transparenty till you are happy with the result.
Now merge all layers and copy all, paste it in the Icon tga file you have still open and save it. Also save to the other tga icon files that are there so you have 3 identical car icons in game.

See if the new slot works
Now test in GTR to see if you have the new car slot, and if the icon displays properly.

Making your skin to show
Your car skin will now show yet, we are going to work on that now.
Paste your car skin in the high res folder. Make sure it is in the correct *.dds format.
Rename it so its the same as the car file that is of the “donor car” with the new car number of course. Delete the donor skin, now you have a folder with the new high res skin. Make sure the other files in that folder are also skin files for your new car.
If all that is done import these files in to the XYZ_ultra_tex.gtr file.
Copy the hi res skin to the low res folder, open it and make sure you halve the size.
So from 2048x1024 go to 1024x512. Now save it into the low res directory.
Again make sure all the files that are in there are for the new car.
Then import the files back into the XYZ_tex.gtr file.
High res and low res skins are now done.
Load GTR and see if the highres skin and lowres skin are showing properly in the game.

If it shows correct you have made you car standalone, well done.

Wheels
Now for wheel files, you may be able to use genstring method to change wheel type and tyre brand. But this may now be the case in all cars.
If its now with your car go to the main directry of the car.
In my case the viper, open the Viper_wheels.gtr file and extract all the dds files to a wheel folder in your team folder.
Identify the wheels you want on your car, make sure the wheel model looks more or less the same.
Now if the car has type 1 wheels and you want the type 5 wheels just take all the type 5 wheel skin files, the *.dds files and put them in the main directory of the car,
Rename all the 5’s to 1’s and load the game, the new wheels should now display under your car fine.
You can also edit the dds files to show other tire brands etc.
When doing so make sure you save the alpha layer to DXT3 with alpha, or the transparenty of the wheel will disappear.



Guide how to render your car in 3DSMAX
________________________________________
Ok here it goes...

Starting

1st ull have to have 3D studio max 5, 6 or 7.

A trail version will work too. Can be found here .

http://www4.discreet.com/products/

Models

Then you will need the excelent GTR models converted to brazil max format by Archeo, they can be downloaded from his site.

http://archeogtr.free.fr/categorie.php

Brazil Plugin

You will need the Splutterfish Brazil Max plugin.
Demo from here.

http://www.splutterfish.com/sf/sf_ge...3?page=plugins

Install this into max as described on site here

http://www.splutterfish.com/sf/sf_ge...wnloads/Readme

There comes also a readme file with the plugin read it carefull!!

Choosing in Max

http://www.nitro.goddeloos.nl/images_max/overview.jpg

Start 3DS Max
Load the Brazil car model (will be yellow default)
do rightmouse in viewport where model is and select what to show and what to hide (wheels types etc..)

http://www.nitro.goddeloos.nl/images...ide_select.jpg

SKin files

Go into the directory where you have extracted the model and look at the skin files (*.tga)
Open the tga's you want to change and past your car skin over it..shift+ctrl+v...to get in centered. Then save them, if all is good max should now show your car with your skin on.

http://www.nitro.goddeloos.nl/images...tc...tools.jpg

The Rendering

http://www.nitro.goddeloos.nl/images...der_window.jpg

All is ready now to render...go to top right and click render or hit F10 ..
Render screen should pop up now...choose res...

http://www.nitro.goddeloos.nl/images_max/choose_res.jpg

Hit render and wait for a while.....
Then render is done...his the save button and save to desired location.

That should cover it I think.
The more you do the more you learn and the easier max gets to render..


Templates[u]

Look on CD2 of the game !!!!!

or get them from SIMBIN

http://www.gtr-game.com/forums/index.php?showtopic=696
"


Informação recolhida de vários post's em http://forum.rscnet.org/forumdisplay.php?f=731



NOTA: Ainda não tive tempo de analisar e pode haver coisas repetidas...
Filipe Galego



[Image: assinaturaracingjf9.jpg]
Reply
#2
Foi exa a info k segui pra criar os carros do GS.
Tá mt boa a info. Diz praticamente td o k é necessário. ;)
"A primeira lei da natureza é a tolerância - já que temos todos uma porção de erros e fraquezas."
GhostSpeed.net
rFactor 3d Scenes!
Reply
#3
Não queres ajudar no q falta?:blink1:
Filipe Galego



[Image: assinaturaracingjf9.jpg]
Reply
#4
havia aqui no forum de gtr um topico para ajuda nesse campo
agora infelizmente nao posso mesmo pesquisar, mas mais logo se nao encontrares eu coloco o link aqui
Reply
#5
Tuturial By Tuareg
Have Fun !!!
[Image: gobabygo4bv.gif]
Reply
#6
Obrigado Rui...em português é sempre mais fácil começar e o Tuareg até dá a entender q n é dificil...vamos ver...

Entretanto já comecei a sacar o software necessário para depois começar a trabalhar, mas n consegui sacar o car viewer nem do site alemão nem de outro lado... alguém tem outro link?
Dá para usar qq versão do Deepexploration? Já estou a sacar de outras fontes mas n sei se será a mesma e se tb serve...
Filipe Galego



[Image: assinaturaracingjf9.jpg]
Reply
#7
N necessitas do car viewer nem do Deep.
Eu n uso nenhum dos 2. Uso o 3ds max 7 apenas pra visualizar o carro e fazer os renders.
"A primeira lei da natureza é a tolerância - já que temos todos uma porção de erros e fraquezas."
GhostSpeed.net
rFactor 3d Scenes!
Reply
#8
Pois 3Dsmax...e agora onde é que isso anda na confusão dos meus cds... LOL
Obrigado pela info Pedro.
Filipe Galego



[Image: assinaturaracingjf9.jpg]
Reply
#9
ArrayPois 3Dsmax...e agora onde é que isso anda na confusão dos meus cds... LOL
Obrigado pela info Pedro.[/quote]

Mas o CarViewer é mais leve para ir dando uma olhada no trabalho, o 3dmax já é para o render final :fixe:
Have Fun !!!
[Image: gobabygo4bv.gif]
Reply
#10
Mas esse eu n consigo sacar... n o encontro em lado nenhum a não ser no http://www.gtr4u.de q n me permite registar...

Alguém tem uma alternativa?
Obrigado desde já...
Filipe Galego



[Image: assinaturaracingjf9.jpg]
Reply


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