Não tenho o G25 ainda a funcionar por isso nao te vou ajudar nos setings mas se achas o force feedback muito pesado para ti baixa a um nivel que gostes,no jogo contudo coloca sempre o reversed on pois é volante logitech e necessita de activar o reversed para o force ficar correcto , coloca a 0% todos os dead zones e os eixos entre 50% e 100%.Experimenta e fica com os que te sentires melhor.
Aconselho-te a colocares isto "Speed Sensitive Steering ___ 0%" a zero
Os graus de rotaçao é a gosto do freguês.
No jogo vais as Opçoes e colocas simulaçao e desligas todas as ajudas.
Podes usar auto clutch ,sem auto clutch tens de colocar as mudanças sem abusar tens de coloca-las correctamente, senao o motor nao dura muito, por isso podes usar o auto clutch, todas as ligas colocam este item á escolha do condutor.Podes no entanto dar umas voltas com e sem auto clutch e logo ves a diferença.
Na tecla F9 ligas e desligas a auto clutch a gosto.
Tens a opçao de ligar o HUD dentro do cockpit para teres mais informaçao sobre os carros etc.
Quanto as pistas e o que deves colocar no gtr segue as indicações do Luis Branco
http://www.simracingportugal.net/index.p...topic=3559
E lê tambem esta secçao de ajuda tens la alguma ajuda importante para o gtr2
http://www.simracingportugal.net/index.p...wforum=170
Tenho aqui tambem uns ajustes e conselhos do Greger Huttu .Nao é para um G25 mas é para o DFP se os quiseres experimentar no G25 nao deve ficar muito diferente,eu uso no meu momo ,penso eu de que.Grava primeiro o teu PLR e depois coloca os parametros iguais a estes dentro do teu PLR.
"Here's what I use at the moment, I haven't really spent a lot of time tweaking as this feels good enough to me.
In Windows DFP properties:
Degrees of Rotation: 370
Overall Effects Strength: 111%
Spring Effect Strength: 0%
Damper Effect Strength: 0%
Enable centering spring is Off.
In GTR2:
Steering Axis Linearity: 50%
Speed Sensitivity: 0%
In car setup I use 23.0 steering lock with these settings. This results in quite sensitive steering (even for me ) so you might want to up the DFP steering rotation to 400 or more, whatever feels comfortable to you.
Here are the FF settings that you need to copy&paste into your GTR2 .plr file:
FFB Device Type="2" // Type of FFB controller: 0=none 1=wheel, 2=stick/custom, 3=rumble pad.
FFB Effects Level="5" // Number of FFB effects to use: 0=No Effects, 1=Low, 2=Medium, 3=High, 4=Full, 5=Custom.
FFB Gain="0.50000" // Strength of Force Feedback effects. Range 0.0 to 1.0.
FFB Throttle FX on steer axis="1" // 0 = Throttle effects on throttle axis, 1 = throttle effects on steering axis.
FFB Brake FX on steer axis="1" // 0 = Brake effects on brake axis, 1 = brake effects on steering axis.
FFB steer vibe freq mult="0.00000" // Controls frequency of steering vibration. Recommended: 0.5 to 1.0, 0.0 disables steering vibration.
FFB steer vibe zero magnitude="0.03500" // Magnitude of steering vibration at 0mph (reference point).
FFB steer vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB steer vibe zero magnitude).
FFB steer vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB steer force average weight="0.80000" // How much weight is given to new steering force calculations each frame (0.01 - 1.0). Lower values will smooth out the steering force, but will also add latency.
FFB steer force exponent="0.82000" // Steering force output "sensitivity". Range 0.0 to infinity. 0.0 to 1.0 = higher sensitivity, greater than 1.0 = lower sensitivity.
FFB steer force input max="-11500.00000" // Recommended: 11500 (-11500 if controller pulls in the wrong direction).
FFB steer force output max="1.50000" // Maximum force output of steering force, recommendation 0.8 to 2.0
FFB steer force grip weight="0.90000" // Range 0.0 to 1.0, recommended: 0.4 to 0.9. How much weight is given to tire grip when calculating steering force.
FFB steer force grip factor="0.60000" // Range 0.0 to 1.0, recommended: 0.2 to 0.6. How much of a factor the front wheel grip is on the steering weight.
FFB steer update thresh="0.01500" // Amount of change required to update steer force/vibe (0.0 - 1.0). Lower values = steering force updated more frequently = lower frame rate.
FFB steer friction coefficient="0.17500" // Coefficient to use for steering friction. Range: -1.0 to 1.0
FFB steer friction saturation="1.00000" // Saturation value to use for steering friction. Range: 0 - 1.0
FFB steer damper coefficient="0.17500" // Coefficient to use for steering damper. Range: -1.0 to 1.0
FFB steer damper saturation="1.00000" // Saturation value to use for steering damper. Range: 0 - 1.0
FFB throttle vibe freq mult="0.17000" // Scales actual engine frequency to force FFB vibration frequency. Suggested range: 0.10 to 0.50
FFB throttle vibe zero magnitude="0.00000" // Magnitude of engine vibration at 0rpm (reference point).
FFB throttle vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB throttle vibe zero magnitude).
FFB throttle vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB throttle vibe update thresh="0.08000" // Amount of change required to update throttle vibe (0.0 - 1.0)
FFB brake vibe freq mult="0.90000" // Scales actual brake rotational frequency to force feedback vibration frequency.
FFB brake vibe zero magnitude="0.00000" // Magnitude of brake vibration at 0mph (reference point).
FFB brake vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB brake vibe zero magnitude).
FFB brake vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB brake vibe update thresh="0.05000" // Amount of change required to update brake vibe (0.0 to 1.0)
FFB rumble strip magnitude="0.15000" // How strong the rumble strip rumble is. Range 0.0 to 1.0, 0.0 disables effect.
FFB rumble strip freq mult="0.60000" // Rumble stip frequency multiplier 1.0 = one rumble per wheel rev.
FFB rumble strip wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB rumble strip pull factor="-0.50000" // How strongly wheel pulls right/left when running over a rumble strip. Suggested range: -1.5 to 1.5.
FFB rumble strip update thresh="0.07500" // Amount of change required to update rumble strip effect (0.0 - 1.0)
FFB jolt magnitude="1.00000" // How strong jolts from other cars (or walls) are. Suggested Range: -2.0 to 2.0.