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DFP ajuda!!!
#11
Filipe eu tenho um momo deve ser um pouco diferente mas nao muito.
So coloquei as ultimas drives do site da logitech wingman.
Aconselho -te a desinstalares tudo .Depois colocas o ultimo software deste site o que suporta o teu volante e o teu sistema operativo http://www.wingmanteam.com/index.htm

Lê bem o que diz la e retira todo o software depois colocas a versao 4.60Não coloques mais nada.
Olink directo para a versao 4.60 para o XP pro ftp://ftp.logitech.com/pub/techsupport/jo...k/lgs460ptb.exe

Depois tens de activar o reversed effects que activa a inversao do Force feedback que é necessario para o teu volante senao os efeitos ficam ao contrario.
Este passo do reversed effects coloca isto no .plr
Esta linha tem de estar com valor negativo( -11.50000)
"FFB steer force input max="-11500.00000" // Recommended: 11500 (-11500 if controller pulls in the wrong direction)."

Depois nao estranhes que por vezes o centro do volante mude ligeiramente,mas é um mal que te habituas rapido.
Antes de começar a correr aconselho-te a rodares o volante ate aos maximos depois fica tudo bem.Aconselho-te a deixar estar os valores como tens os 95 ;0;0;0 como les no forum do Huttu.

Outra coisa que comigo acontece por vezes é eu entrar no jogo e o volante nãio mexer .Aqui é facil nao sais do jogo vai antes ás opcoes/controller/force e desligas e ligas o reversed effetcs o volante fica logo bom.

Comigo acontece no GTR e no GTL mas so as vezes.
"An eye for an eye only ends up making the whole world blind" - Gandhi

Cyber Racing
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#12
Obrigado malta!
Eu já estou com a versão 4.60 e mais nada neste momento...e já está melhor graças a vocês...
Estive fora estes dias, amanhã vou ver se tenho tempo para testar estas dicas...
Filipe Galego



[Image: assinaturaracingjf9.jpg]
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#13
Tenho que fazer um grande agradecimento ao MGama pelos settings do Hutto...realmente fica muito fixe...ontem à noite lá tive tempo para dar uma volta no GTR e está muito fixe, a sensação do volante é muito diferente. Vou usar os settings dele para o GTL e espero que os resultados sejam tão bons...
A quem tem DFP aconselho vivamente testar...

Já fiz a recolha para os meus jogos e acho que pode ficar aqui para quem interessar, assim é só fazer "copy e paste"... ATENÇÃO: 1º FAÇAM CÓPIA DOS VOSSOS FICHEIROS...PODEM NÃO GOSTAR DESTES SETTINGS!!

Settings de Greger Huttu para GTR, GTL e rFactor - Info retirada do forum da Team Redline

--------------------------------- GTR --------------------------------

FFB Device Type="2" // Type of FFB controller: 0=none 1=wheel, 2=stick/custom, 3=rumble pad.
FFB Effects Level="5" // Number of FFB effects to use: 0=No Effects, 1=Low, 2=Medium, 3=High, 4=Full, 5=Custom.
FFB Gain="0.62000" // Strength of Force Feedback effects. Range 0.0 to 1.0.
FFB Throttle FX on steer axis="1" // 0 = Throttle effects on throttle axis, 1 = throttle effects on steering axis.
FFB Brake FX on steer axis="1" // 0 = Brake effects on brake axis, 1 = brake effects on steering axis.
FFB steer vibe freq mult="0.00000" // Controls frequency of steering vibration. Recommended: 0.5 to 1.0, 0.0 disables

steering vibration.
FFB steer vibe zero magnitude="0.00000" // Magnitude of steering vibration at 0mph (reference point).
FFB steer vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB steer vibe zero

magnitude).
FFB steer vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB steer force average weight="0.80000" // How much weight is given to new steering force calculations each frame (0.01 -

1.0). Lower values will smooth out the steering force, but will also add latency.
FFB steer force exponent="0.60000" // Steering force output "sensitivity". Range 0.0 to infinity. 0.0 to 1.0 = higher

sensitivity, greater than 1.0 = lower sensitivity.
FFB steer force input max="-11500.00000" // Recommended: 11500 (-11500 if controller pulls in the wrong direction).
FFB steer force output max="1.90000" // Maximum force output of steering force, recommendation 0.8 to 2.0
FFB steer force grip weight="0.90000" // Range 0.0 to 1.0, recommended: 0.4 to 0.9. How much weight is given to tire grip

when calculating steering force.
FFB steer force grip factor="0.60000" // Range 0.0 to 1.0, recommended: 0.2 to 0.6. How much of a factor the front wheel

grip is on the steering weight.
FFB steer update thresh="0.00150" // Amount of change required to update steer force/vibe (0.0 - 1.0). Lower values =

steering force updated more frequently = lower frame rate.
FFB steer friction coefficient="0.00000" // Coefficient to use for steering friction. Range: -1.0 to 1.0
FFB steer friction saturation="1.00000" // Saturation value to use for steering friction. Range: 0 - 1.0
FFB steer damper coefficient="0.00000" // Coefficient to use for steering damper. Range: -1.0 to 1.0
FFB steer damper saturation="0.30000" // Saturation value to use for steering damper. Range: 0 - 1.0
FFB throttle vibe freq mult="0.40000" // Scales actual engine frequency to force FFB vibration frequency. Suggested range:

0.10 to 0.50
FFB throttle vibe zero magnitude="0.00000" // Magnitude of engine vibration at 0rpm (reference point).
FFB throttle vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB throttle

vibe zero magnitude).
FFB throttle vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth

down.
FFB throttle vibe update thresh="0.08000" // Amount of change required to update throttle vibe (0.0 - 1.0)
FFB brake vibe freq mult="0.90000" // Scales actual brake rotational frequency to force feedback vibration frequency.
FFB brake vibe zero magnitude="0.25000" // Magnitude of brake vibration at 0mph (reference point).
FFB brake vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB brake vibe zero

magnitude).
FFB brake vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB brake vibe update thresh="0.05000" // Amount of change required to update brake vibe (0.0 to 1.0)
FFB rumble strip magnitude="0.40000" // How strong the rumble strip rumble is. Range 0.0 to 1.0, 0.0 disables effect.
FFB rumble strip freq mult="0.50000" // Rumble stip frequency multiplier 1.0 = one rumble per wheel rev.
FFB rumble strip wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth

down.
FFB rumble strip pull factor="0.10000" // How strongly wheel pulls right/left when running over a rumble strip. Suggested

range: -1.5 to 1.5.
FFB rumble strip update thresh="0.07500" // Amount of change required to update rumble strip effect (0.0 - 1.0)
FFB jolt magnitude="1.80000" // How strong jolts from other cars (or walls) are. Suggested Range: -2.0 to 2.0.

--------------------------------- GTL --------------------------------

FFB Device Type="2" // Type of FFB controller: 0=none 1=wheel, 2=stick/custom, 3=rumble pad.
FFB Effects Level="5" // Number of FFB effects to use: 0=No Effects, 1=Low, 2=Medium, 3=High, 4=Full, 5=Custom.
FFB Gain="0.85000" // Strength of Force Feedback effects. Range 0.0 to 1.0.
FFB Throttle FX on steer axis="1" // 0 = Throttle effects on throttle axis, 1 = throttle effects on steering axis.
FFB Brake FX on steer axis="1" // 0 = Brake effects on brake axis, 1 = brake effects on steering axis.
FFB steer vibe freq mult="0.50000" // Controls frequency of steering vibration. Recommended: 0.5 to 1.0, 0.0 disables

steering vibration.
FFB steer vibe zero magnitude="0.03000" // Magnitude of steering vibration at 0mph (reference point).
FFB steer vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB steer vibe zero

magnitude).
FFB steer vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB steer force average weight="0.20000" // How much weight is given to new steering force calculations each frame (0.01 -

1.0). Lower values will smooth out the steering force, but will also add latency.
FFB steer force exponent="0.75000" // Steering force output "sensitivity". Range 0.0 to infinity. 0.0 to 1.0 = higher

sensitivity, greater than 1.0 = lower sensitivity.
FFB steer force input max="-11500.00000" // Recommended: 11500 (-11500 if controller pulls in the wrong direction).
FFB steer force output max="2.00000" // Maximum force output of steering force, recommendation 0.8 to 2.0
FFB steer force grip weight="0.90000" // Range 0.0 to 1.0, recommended: 0.4 to 0.9. How much weight is given to tire grip

when calculating steering force.
FFB steer force grip factor="0.60000" // Range 0.0 to 1.0, recommended: 0.2 to 0.6. How much of a factor the front wheel

grip is on the steering weight.
FFB steer update thresh="0.0005000000" // Amount of change required to update steer force/vibe (0.0 - 1.0). Lower values =

steering force updated more frequently = lower frame rate.
FFB steer friction coefficient="0.17500" // Coefficient to use for steering friction. Range: -1.0 to 1.0
FFB steer friction saturation="1.00000" // Saturation value to use for steering friction. Range: 0 - 1.0
FFB steer damper coefficient="0.17500" // Coefficient to use for steering damper. Range: -1.0 to 1.0
FFB steer damper saturation="1.00000" // Saturation value to use for steering damper. Range: 0 - 1.0
FFB throttle vibe freq mult="0.17000" // Scales actual engine frequency to force FFB vibration frequency. Suggested range:

0.10 to 0.50
FFB throttle vibe zero magnitude="0.05000" // Magnitude of engine vibration at 0rpm (reference point).
FFB throttle vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB throttle

vibe zero magnitude).
FFB throttle vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth

down.
FFB throttle vibe update thresh="0.08000" // Amount of change required to update throttle vibe (0.0 - 1.0)
FFB brake vibe freq mult="0.90000" // Scales actual brake rotational frequency to force feedback vibration frequency.
FFB brake vibe zero magnitude="0.20000" // Magnitude of brake vibration at 0mph (reference point).
FFB brake vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB brake vibe zero

magnitude).
FFB brake vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB brake vibe update thresh="0.05000" // Amount of change required to update brake vibe (0.0 to 1.0)
FFB rumble strip magnitude="0.25000" // How strong the rumble strip rumble is. Range 0.0 to 1.0, 0.0 disables effect.
FFB rumble strip freq mult="0.60000" // Rumble stip frequency multiplier 1.0 = one rumble per wheel rev.
FFB rumble strip wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth

down.
FFB rumble strip pull factor="-1.00000" // How strongly wheel pulls right/left when running over a rumble strip. Suggested

range: -1.5 to 1.5.
FFB rumble strip update thresh="0.07500" // Amount of change required to update rumble strip effect (0.0 - 1.0)
FFB jolt magnitude="1.25000" // How strong jolts from other cars (or walls) are. Suggested Range: -2.0 to 2.0.


--------------------------------- rFactor --------------------------------
rFactor Controller.ini:

[ Force Feedback ]
FFB Device Type="2" // Type of FFB controller: 0=none 1=wheel, 2=stick/custom, 3=rumble pad.
FFB Effects Level="5" // Number of FFB effects to use: 0=No Effects, 1=Low, 2=Medium, 3=High, 4=Full, 5=Custom.
FFB Gain="0.75000" // Strength of Force Feedback effects. Range 0.0 to 1.0.
FFB Throttle FX on steer axis="1" // 0 = Throttle effects on throttle axis, 1 = throttle effects on steering axis.
FFB Brake FX on steer axis="1" // 0 = Brake effects on brake axis, 1 = brake effects on steering axis.
FFB steer vibe freq mult="0.40000" // Controls frequency of steering vibration. Recommended: 0.5 to 1.0, 0.0 disables

steering vibration.
FFB steer vibe zero magnitude="0.03000" // Magnitude of steering vibration at 0mph (reference point).
FFB steer vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB steer vibe zero

magnitude).
FFB steer vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB steer force average weight="0.20000" // How much weight is given to new steering force calculations each frame (0.01 -

1.0). Lower values will smooth out the steering force, but will also add latency.
FFB steer force exponent="0.75000" // Steering force output "sensitivity". Range 0.0 to infinity. 0.0 to 1.0 = higher

sensitivity, greater than 1.0 = lower sensitivity.
FFB steer force input max="-11500.00000" // Recommended: 11500 (-11500 if controller pulls in the wrong direction).
FFB steer force output max="2.00000" // Maximum force output of steering force, recommendation 0.8 to 2.0
FFB steer force grip weight="0.90000" // Range 0.0 to 1.0, recommended: 0.4 to 0.9. How much weight is given to tire grip

when calculating steering force.
FFB steer force grip factor="0.60000" // Range 0.0 to 1.0, recommended: 0.2 to 0.6 (previously hardcoded to 0.4). How much

of a factor the front wheel grip is on the steering weight.
FFB steer update thresh="0.01000" // Amount of change required to update steer force/vibe (0.0 - 1.0). Lower values =

steering force updated more frequently = lower frame rate.
FFB steer friction coefficient="0.17500" // Coefficient to use for steering friction. Range: -1.0 to 1.0
FFB steer friction saturation="1.00000" // Saturation value to use for steering friction. Range: 0 - 1.0
FFB steer damper coefficient="0.17500" // Coefficient to use for steering damper. Range: -1.0 to 1.0
FFB steer damper saturation="1.00000" // Saturation value to use for steering damper. Range: 0 - 1.0
FFB throttle vibe freq mult="0.17000" // Scales actual engine frequency to force FFB vibration frequency. Suggested range:

0.10 to 0.50
FFB throttle vibe zero magnitude="0.05000" // Magnitude of engine vibration at 0rpm (reference point).
FFB throttle vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB throttle

vibe zero magnitude).
FFB throttle vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth

down.
FFB throttle vibe update thresh="0.08000" // Amount of change required to update throttle vibe (0.0 - 1.0)
FFB brake vibe freq mult="0.90000" // Scales actual brake rotational frequency to force feedback vibration frequency.
FFB brake vibe zero magnitude="0.20000" // Magnitude of brake vibration at 0mph (reference point).
FFB brake vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB brake vibe zero

magnitude).
FFB brake vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB brake vibe update thresh="0.05000" // Amount of change required to update brake vibe (0.0 to 1.0)
FFB rumble strip magnitude="0.35000" // How strong the rumble strip rumble is. Range 0.0 to 1.0, 0.0 disables effect.
FFB rumble strip freq mult="0.60000" // Rumble stip frequency multiplier 1.0 = one rumble per wheel rev.
FFB rumble strip wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth

down.
FFB rumble strip pull factor="-1.00000" // How strongly wheel pulls right/left when running over a rumble strip. Suggested

range: -1.5 to 1.5.
FFB rumble strip update thresh="0.07500" // Amount of change required to update rumble strip effect (0.0 - 1.0)
FFB jolt magnitude="1.25000" // How strong jolts from other cars (or walls) are. Suggested Range: -2.0 to 2.0.

-----------------------------------------------------

Boas corridas a todos e obrigado pela ajuda prestada... agora a coisa está a compor-se...eheh
Filipe Galego



[Image: assinaturaracingjf9.jpg]
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#14
vou experimentar esses settings para o GTR... :fixe:
Team Racing Knowledge

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Mac and iPhone Development
FASS Software
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#15
Pessoal tou eh com problemas nos pedais agora.... o travao é como se tivesse sempre acionado e kd accelero é k o travao deixa de funcionar mas se tirar o pe do accelarador ele trava.... ou seja é so um EIXO? ja tnetei mudar nas opcoes mas nada....
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#16
Duarte tens que mudar no software do volante... põe eixos separados.
Filipe Galego



[Image: assinaturaracingjf9.jpg]
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#17
:D já resolvi, tou so a fazer uma "limpeza" ao pc e ja vou testar os varios config's que mostram ai :D

ps: ainda so tenho a demo do GTR :(
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#18
Mais probs. nunca vus aconteceu as configs do nada mudarem? quando entro em multiplayer entro no jogo e lá tenho de ir configurar o voltante de novo
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#19
Só se por acaso entrar no jogo com o volante ou joysticks desligados...aí ele vai para valores de default acho...
Filipe Galego



[Image: assinaturaracingjf9.jpg]
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#20
Alguém me pode ajudar e dizer os graus que usam para o GTR? e já agora para o RBR?

Estou com dificulade em fazer bons tempos no GTR... :sad:
Filipe Galego



[Image: assinaturaracingjf9.jpg]
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