13-04-2007, 11:36 AM
Pois, pelas especificações da PS3, não há nenhum PC actualmente que lhe chegue aos calcanhares, assim haja software à altura :)
Inside: The Guts
Manipulating high-definition video and graphics as high in resolution as 1080p at high speeds requires a ton of processing horsepower. At the heart of the PS3 is the Cell Broadband processor, which was developed jointly by IBM, Sony, and shockingly, Toshiba, Sony's foil in the next-gen format war. It is a multi-core design, with eight "synergistic processing elements," each of which is capable of true parallel processing. In other word, it's turbo-charged, high-speed/low drag processing, and as you'll read the PS3 is the fastest, slickest BD player yet available
The PS3 uses a 3.2 GHz Cell processor featuring six accessible 3.2-GHz Synergistic Processing Elements (SPEs) — essentially parallel processing units. (Cell chips actually have eight SPEs, but Sony has dedicated the seventh SPE to the OS and disabled the eighth to improve production yields.) The genius of the Cell is that programmers can task each SPE to run individual programs, assigning them different workloads that run simultaneously. For example, one SPE might handle audio chores, another might calculate projectile trajectories and ballistics, a third might handle lighting effects, a fourth the action of the main character, and so on.
Inside: The Guts
Manipulating high-definition video and graphics as high in resolution as 1080p at high speeds requires a ton of processing horsepower. At the heart of the PS3 is the Cell Broadband processor, which was developed jointly by IBM, Sony, and shockingly, Toshiba, Sony's foil in the next-gen format war. It is a multi-core design, with eight "synergistic processing elements," each of which is capable of true parallel processing. In other word, it's turbo-charged, high-speed/low drag processing, and as you'll read the PS3 is the fastest, slickest BD player yet available
The PS3 uses a 3.2 GHz Cell processor featuring six accessible 3.2-GHz Synergistic Processing Elements (SPEs) — essentially parallel processing units. (Cell chips actually have eight SPEs, but Sony has dedicated the seventh SPE to the OS and disabled the eighth to improve production yields.) The genius of the Cell is that programmers can task each SPE to run individual programs, assigning them different workloads that run simultaneously. For example, one SPE might handle audio chores, another might calculate projectile trajectories and ballistics, a third might handle lighting effects, a fourth the action of the main character, and so on.
