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Brazil V2 Release
#1
Para mim, esta é de longe, a melhor conversão duma pista para o rFactor.

What’s in the track??

- Revised TDF adding:-
- Different bumpiness for different parts of the track
- Different grip levels for different parts of the track (only small changes)

- Nine large real bumps added to the track surface with graphical representation in game
- Over 200 new 3D objects added (including 3D grass, tents, cars, marshals, spectators, banners and many other objects)
- Dynamic and static shadows on many objects
- Trackside objects can all be knocked down
- Working flag animations
- Night lighting (each pit garage has light source along with 11 lights around the circuit - The dark is only for tin-tops though --- still far too dark for open wheel)
- Bump and spec mapping added to many objects
- New quality high res textures throughout (including horizon)

Link to the topic with d/l

http://gplmz.bcsims.com/index.php?showtopic=2347

There will be a medium res texture pack for some items for people who have any performance issues.


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Messages In This Thread
Brazil V2 Release - by Rui Sousa - 06-12-2005, 06:48 PM
Brazil V2 Release - by Marco Ribeiro - 06-12-2005, 07:46 PM
Brazil V2 Release - by FV10 - 07-12-2005, 10:20 PM
Brazil V2 Release - by Pedro Rodrigues - 08-12-2005, 02:50 PM
Brazil V2 Release - by Marco Ribeiro - 08-12-2005, 03:04 PM

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