Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
2 Novos Jogos
#10
Acerca das fisicas dos carros fica aqui em excerto de uma entrevista a Doug Wolff da Eutechnyx:

Q: What approach is Eutechnyx taking when setting up the handling of the cars in Auto Club Revolution?

A: “Auto Club Revolution uses the Eutechnyx racing physics model at its core, giving it a world class racing experience that you would normally expect to find in a console or boxed PC game, not a free-to-play product. Because we’re using a sophisticated driving model we’re able to adjust the settings of individual components on the car, the result, if the player wants it, is authentic, simulation-racing handling and performances, fine tuned by our team.”



Q: Does that mean all the cars will feature sim-racing style handling or a more casual, arcade model?

A: “Although the racing physics model we’re using is capable of producing a sim-racing experience we are aware that many people initially prefer a more casual experience so we’ve developed a set of assists, based on real world principles, to make the car easier to drive. These assists will be selectable by the user to determine how “sim” or “arcade” they want the handling, essentially giving the player a customisable experience that they can enjoy. It’s important to us that all players can enjoy racing their cars, so they’ll be able to select from a range of assists to make this possible. ”

Q: What can you tell us about the Eutechnyx racing physics model and how you are setting up cars in it?

A: “Our advanced racing physics model allows for thousands of parameters to physically describe a single car. These parameters are used to define the motion of the suspension, engine torque curve, tyre models, gear ratios and hundreds more down to the specific dimensions, mass and inertia of many components that make every car unique and drive like they do in the real world. Just as important as the racing physics model are the processes necessary to assist us in fine tuning each car setup. G-force performance calibration tools allow us to overlay and compare acceleration, cornering and full race telemetry from the real world to that in the simulation to ensure an authentic experience for our players.”


Dá-me ideia que basicamente não difere muito dos jogos consola em termos de fisicas mas veremos.
Já agora fica aqui a lista de carros para a closed beta :
2005 Bugatti EB16/4 Veyron
1993 McLaren F1
2006 Koenigsegg CCX
2006 Pagani Zonda F
2008 Chevrolet Corvette ZR1
2008 BMW M3 Coupe (E92)
2008 Lotus Elise SC
2008 Mazda RX-8 Type RS
2009 Mitsubishi Lancer
Evolution X FQ400
2008 Nissan GTR
2008 Mini John Cooper Works
2006 Volkwagen Golf R32
2008 BMW 135i
2008 Vauxhall Astra VXR Nürburgring
2009 Volkswagen Scirocco R
Reply


Messages In This Thread
2 Novos Jogos - by Valter Cardoso - 20-07-2011, 06:54 PM
RE: 2 Novos Jogos - by Gil A. - 21-07-2011, 12:44 AM
RE: 2 Novos Jogos - by nuno_p - 21-07-2011, 06:09 PM
RE: 2 Novos Jogos - by Valter Cardoso - 22-07-2011, 06:17 AM
RE: 2 Novos Jogos - by nuno_p - 22-07-2011, 08:21 PM
RE: 2 Novos Jogos - by Gil A. - 22-07-2011, 08:31 PM
RE: 2 Novos Jogos - by Valter Cardoso - 25-07-2011, 07:59 PM
RE: 2 Novos Jogos - by nuno_p - 25-07-2011, 08:18 PM
RE: 2 Novos Jogos - by Nuno Cardoso - 25-07-2011, 08:43 PM
RE: 2 Novos Jogos - by Valter Cardoso - 25-07-2011, 08:50 PM
RE: 2 Novos Jogos - by Valter Cardoso - 26-07-2011, 07:22 AM
RE: 2 Novos Jogos - by nuno_p - 26-07-2011, 11:57 AM
RE: 2 Novos Jogos - by Valter Cardoso - 26-07-2011, 01:08 PM
RE: 2 Novos Jogos - by nuno_p - 26-07-2011, 01:11 PM
RE: 2 Novos Jogos - by Valter Cardoso - 26-07-2011, 02:32 PM
RE: 2 Novos Jogos - by nuno_p - 29-07-2011, 03:31 PM

Possibly Related Threads…
Thread Author Replies Views Last Post
  cmr 04 novos carros ivooo 1 2.718 13-07-2007, 06:40 PM
Last Post: rallye_fan
  3 JOGOS!!!!!!!!! Rodrigolf 1 2.341 03-01-2006, 08:52 AM
Last Post: Gil Abobeleira

Forum Jump:


Users browsing this thread: 1 Guest(s)