01-12-2008, 10:39 PM
" Placing checkpoints
You need one finish line and at least one checkpoint. In effect this defines the circuit, and also gives you split times at those points. Pressing F or 1, 2, 3 gives you a finish line or a checkpoint. You can adjust their direction and width in the same way as you do for objects, by pressing the M key. Checkpoints are invisible when driving - it is up to the person who edits the track to make sure the user drives through them, by using cones or other objects. The W and E keys can be used to set the width of a checkpoint.
NOTE : direction is important with checkpoints. You must drive over a checkpoint in the correct direction or no time will be recorded.
A checkpoint looks like a square bracket, and you must drive FROM the side with the "ends" of the square bracket and over TO the "flat side" of the square bracket."
brigadão ;) tinha mesmo o que presisava.
You need one finish line and at least one checkpoint. In effect this defines the circuit, and also gives you split times at those points. Pressing F or 1, 2, 3 gives you a finish line or a checkpoint. You can adjust their direction and width in the same way as you do for objects, by pressing the M key. Checkpoints are invisible when driving - it is up to the person who edits the track to make sure the user drives through them, by using cones or other objects. The W and E keys can be used to set the width of a checkpoint.
NOTE : direction is important with checkpoints. You must drive over a checkpoint in the correct direction or no time will be recorded.
A checkpoint looks like a square bracket, and you must drive FROM the side with the "ends" of the square bracket and over TO the "flat side" of the square bracket."
brigadão ;) tinha mesmo o que presisava.
