Array[do RSC]
Here's a maxscript that imports gmt files into max. (tested only on max 8)
It has some important things missing yet, but I don't think I can fix them in this framework so here goes v0.9.
INSTALLATION(order important):
-install ISI's 3ds max tools
-extract all the files from rFactor's coreshaders.mas into 3dsmax\hardwareshaders
-copy importGMT2.ms into 3dsmax\scripts\startup
-launch max
You can find the importer in Utilities(hammer)\maxscripts\utilities.
You need to have the textures of the gmts in the directory of the gmts, or in the "Additional texture path" in tga or dds format in order to keep the texture names. In the case of animated texture stages(like sky.tga, or *.bik) you can select any tga or dds when prompted, doesn't matter.
IMPORTANT: If you run out of memory go to preferences->MAXScripts, and set the initial heap size to 32mb, and restart max.
GMT importer for 3ds max :amuse:[/quote]
:fixe:Esta noite já vou experimentar.
Muito obrigado Artur (isso deve estar no forum do rfactor:bigsmile:ou não? )