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McLaren F1 Challenge v 1.0 Release
#11
Update V1.10 para o mod:

v1.10 (April, 2006) - Various Fixes Wrote:Physics and Sound -
- Higher brake fade temperatures, as well as errors fixed
- Brake duct cooling improved to make the more closed settings work better for qualifying
- Adjusted inertia values and damper multipliers to improve the feel
- Adjusted front tire grip and aero to adjust for slight push tendency
- Updated sound with new tranny noises, and improved engine sounds
- Tire specifications adjusted, to improve the GT tire feeling
- Lateral weight bias opened to allow +- 4% left right adjustment
- Engine Brake Mapping Adjustments

Graphics -
- Increased size and height of driver model in the external view
- Added Virtual Cockpit Mirror for Purchase in Upgrades
- Added Carbon Fibre texture to front splitter (Thanks to Wardog)
- New textures for both LM and GTR cockpits (Thanks to Wardog)
- Added Bump Map for LM rear grill
- Removed redundant polys in spinner view (Thanks to [TSR]Raven)
- Added Midrange carbody models to help FPS
- Rescaled LOD parameters in GEN file to help FPS
- Fixed Shadow issue in cockpit (thanks to BazzaLB)

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#12
A versão 1.10 é realmente melhor do que a 1.0... pelo menos nota-se qq coisa melhor no comportamento do carro.
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#13
ArrayA versão 1.10 é realmente melhor do que a 1.0... pelo menos nota-se qq coisa melhor no comportamento do carro.[/quote]

Basta instalar esta versão ?
Have Fun !!!
[Image: gobabygo4bv.gif]
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#14
ArrayBasta instalar esta versão ?[/quote]

Creio q sim... talvez não seja má ideia desinstalar a v1.0 antes... Acho q foi assim q fiz...
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#15
V2.0 do mod disponivel

ArrayFrom the readme:

McLaren F1 GTR / LM by braintez, physics by Dave Purdy. Additional graphics work by Pain-less and PeterV
Version 2.0
Install to your \rFactor folder.
Physics Changes:
1. Added new tire curves to improve tire simulation. Front end bites better now.
2. Added a bit of base downforce to bring values closer to real values.
3. Improved braking, and added adjustable brake discs for fine tuning the brakes.
4. Spring rates in the garage appear to be higher, but not really. Changed spring multiplier to 1.00 and set internal values to the real numbers, to reveal true spring rates in the garage, and reduced number of spring settings available from 16 to 9. Lowest setting is 1200 lbs/in (old setting was 571 x 2.1 = 1197 lbs)

5. Reduced the number of damper settings from 12 to 10, and reduced overall damper stiffness slightly, since the lowest setting was too stiff before, and the highest was very much too stiff. (Setups may need a notch or two more shock setting than before to be the same stiffness as with v 1.2).
6. LM engine updated to 680 HP
7. Additional mass added to both classes to include driver weight of 70 kg. LM was also lightened by 70 kg, so remains as is actually, but is considered to be 70 kg lighter.
8. All VEH files updated with new class designations to help online filtering and pit groups. See below, regarding Addon cars.
9. Updated AI setups, (also suitable for humans, maybe). AI improved in general.

Graphics Changes:
1. Improved and added LODs. FR should be somewhat better on lower end machines. Thanks to PeterV for input on this.
2. Installed PeterV's 360 degree cockpit in the MAS. New collision and damage effects.
3. Cam views improved. Cockpit seat range has improved.
4. Addon Cars: All veh files updated for class and category. Addon cars will show up as "McLaren F1", these original cars are now "McLaren-F1" in the car selection screen, so perhaps any Addon cars should be updated as well. Please refer to any of the supplied cars for examples of how personal addon car veh files should be modified.

AI Updated. The AI run very competitively at just 100% strength, (maybe even too fast, lol, and even with 97% aggression, at the tracks tested, that have AI setups, very minor bumping was encountered. Professional driving at high aggression, really! Please report any different behaviour at any particular track if you find any.[/quote]

http://www.rfactorcentral.com/detail.cfm?I...0F1%20Challenge
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