11-02-2006, 12:21 PM
[<span style="color:#666666">transcrição]
1. Create a VEH file for your car. See how the default cars are done for an example. The VEH file is a text file you can edit in Notepad.
2. You can create a new folder under, for example, the ZR folder, with your team name. Leagues can even have their own folder there, with the team names within THAT folder. rFactor recurses folders, so even when the vehicles are placed a further level down the file tree, it still finds them. This allows a league to have all their cars in their own folder, which makes for easy uninstallation at the end of the year, or if the player quits the league.
3. Keep in mind that in order to use your new team online, the server also will need to have your car files. If it doesn't, it will not allow you to connect. (And even if the server does have your car file, if other people don't, they'll always see you in the "TEMP" box car.)
4. If you just want to make your own skin which you can use anywhere online, pick an existing default car. For example, the ZR #27 Campana car. That car is in GameData/Vehicles/ZR/SRGP/Campana. Note how the car file is called Camp_27.veh (and dds, etc.). You can place your car skin in a subfolder named Camp_27SKINS. In this particular case, such a folder already exists, but you can make one similarly for any existing car (just use the car's name followed by "SKINS" for the folder name). Drop your new skin's DDS file in that xxxSKINS folder. Then, in rFactor, you can pick the Campana 27 car, click the Skins tab, and load your custom skin. Online, the server does NOT need to have your skin. If anyone else has your skin, they will see it; otherwise, they'll see you in the car's default skin.
:fixe::noworry:
1. Create a VEH file for your car. See how the default cars are done for an example. The VEH file is a text file you can edit in Notepad.
2. You can create a new folder under, for example, the ZR folder, with your team name. Leagues can even have their own folder there, with the team names within THAT folder. rFactor recurses folders, so even when the vehicles are placed a further level down the file tree, it still finds them. This allows a league to have all their cars in their own folder, which makes for easy uninstallation at the end of the year, or if the player quits the league.
3. Keep in mind that in order to use your new team online, the server also will need to have your car files. If it doesn't, it will not allow you to connect. (And even if the server does have your car file, if other people don't, they'll always see you in the "TEMP" box car.)
4. If you just want to make your own skin which you can use anywhere online, pick an existing default car. For example, the ZR #27 Campana car. That car is in GameData/Vehicles/ZR/SRGP/Campana. Note how the car file is called Camp_27.veh (and dds, etc.). You can place your car skin in a subfolder named Camp_27SKINS. In this particular case, such a folder already exists, but you can make one similarly for any existing car (just use the car's name followed by "SKINS" for the folder name). Drop your new skin's DDS file in that xxxSKINS folder. Then, in rFactor, you can pick the Campana 27 car, click the Skins tab, and load your custom skin. Online, the server does NOT need to have your skin. If anyone else has your skin, they will see it; otherwise, they'll see you in the car's default skin.
:fixe::noworry:
..................................................................................................................
I know you believe you understand what you think I said, but I am not sure you realize that what you heard is not what I meant....
.................................................................................................................
I know you believe you understand what you think I said, but I am not sure you realize that what you heard is not what I meant....
.................................................................................................................